1.A (A Bug's Life, 1998) This still uses a low angle on Hopper to describe that he is superior. The still also uses the light from the top to shine down symbolizing that he is almost God-like.
1.B (Toy Story 3, 2010) The Still shows a slightly canted level shot going to the light. This makes it mean that something wrong is about that light.
1.C (Monster University, 2013) This still uses height to put the camera point of view showing both the main characters. This height shows that they both have power over those around them even if they are different from others.
1.D (Finding Nemo, 2003) This still shows distance to symbolize the long shot of a crowd of fish in a net, including the size of Marlin which shows the sheer situation size that he's in currently.
2.A This still uses a low angle on the dragon to make it have a sense of dominance and make it look bigger than usual.



2.B This uses level to correctly align the camera with the focus of the picture which is the giraffe. It levels with its eyes

2.C This uses a shoulder height to capture the facial features of the character more closely.

2.D This uses distance to make the character in a medium shot which captures half the body, to capture what items are around them.
3. The challenges to face were harder to see which ones had taken effect than others. For example, the difference between height and level were difficult to differ. I used level to horizontally align the eyes of the animal with the camera's position. Height was used to show the character until the bottom of the shoulder which shows a shoulder shot. At the same time, it can be confused with a level shot because it aligns the eyes with the camera. The shoulder shot should make it where height is shown more than level. The angle shot was easier than expected since the focus is tilting the camera up or down to the character, I feel like the still does capture the low angle of the dragon to make it look bigger than if it was taken without angle. I feel that this is the easiest element to understand than all others because angle is a noticeable feature in a still, while others are harder to see. Using distance was very confusing, you have to capture a shot from a certain distance and see if any other element is also used that could replace distance. The still would show height but the distance of the still would replace it as a medium shot. These stills were a challenge to discuss of which element was used, I feel like height and level is still very confusing of the difference between the two to really know which takes over which. I feel that these stills do represent its correct element needed.

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